Great Dungeon In The Sky Hacked
There are four control panels throughout Sky Keep and, in the form of a sliding puzzle, you'll use them to navigate the dungeon. This puzzle works by allowing you to move one room at a time into the waiting space, meaning you will have to move multiple rooms to create your ideal layout. It's also important to note that you can't move the room you're currently in.
Great Dungeon In The Sky Hacked
I love roguelikes. It seems like I shouldn't. I complained non-stop the entire time I was playing the otherwise games (and sequels) because the dungeons were so plain and predictable despite having randomly generated layouts. And yet, here I am, becoming Bee Eff Effs with Kevin Glass' retro roguelike RPG, Legends of Yore.
Everything in the game is handled by clicking, so if you're a dolphin, you're in luck. Just click anywhere onscreen to move there, and click on enemies and items to interact. (With pain and by picking them up, respectively.) You can also move with the [arrow] or [WASD] keys, if you so desire. There are three classes to choose from; warrior, archer, and wizard. The warrior is your standard meat-shield melee class whose rage increases with every hit, while both the archer and wizard can attack from afar. The wizard can only attack as long as he has "charge" remaining, represented by the green meter which gradually refills, and the archer can skip turns to fill up his "zen" blue meter, which makes his shots stronger and more accurate. The whole game is turn-based, so enemies won't move until you do, which lets you plan out your attack or your escape route. On each floor of the dungeon, you'll need to find a key in order to proceed deeper for a chance to be smote by bigger and meaner creatures. If you die, your only option is to reload from your last save.
The goal? Adventure as long as possible and try not to get reduced to a red pixel smear on the dungeon floor. Currently in its infancy as far as development goes, so far the moment the epic story of revenge, lust, betrayal, and heroism is limited to what you make up in your head. (If you want to call yourself Kvothe, for example, that's between you and your keyboard.) Whatever class you choose, you'll start out in a tiny town apparently built by the same city planners of Sunnydale since it sits right on top of several very big, very unfriendly dungeons. (I guess I can see how "pit of demonic undead and lethal vipers" sounded like a good idea at the time... ) The town itself has your basic amenities; healer, blacksmith, item merchant, grog seller, and of course "wise old RPG dude who will tell you things".
Analysis: If you like roguelikes but are looking for a more casual approach than most offer, Legends of Yore will be right up your alley. The nostalgic visuals and simple to grasp gameplay makes for easy, fun, "one more turn" style gaming. While it lacks a great deal of depth, as a "pick up and go" example of the genre, Legends of Yore really excels. It's important to note that Legends of Yore is currently in its early stages, with future updates planned to incorporate more content like quests, more towns, actual story, so on. Which isn't to say it's not worth playing right now, just that what's there is addictive, but simple. There's little difference between one dungeon floor and the next except for the colour of the tile set, and you won't run into any real surprises just yet.
As of this writing, one complaint you might have could pertain to the fact that the classes don't really feel as fleshed out as they should. It seems like the game might have been better suited to have initially only released one class with a bunch of tailor-made items and the like, and roll out the others as updates are made. Similarly, only having one fully designed unique dungeon from the get-go and releasing others in the future might have been better than having a few virtually identical, smaller dungeons. It would have allowed for a more in-depth experience. Still, all of those issues are things that can, and probably will, be addressed in future updates. The developer has been keen to receive feedback and suggestions as to how to further improve his game, and if things keep progressing, we'll wind up with one truly stellar casual roguelike experience. After all, who hasn't wanted to be a legend of yore?!
*Keep one portal card with you at all times. I believe dungeons do end in this game (not counting the "Endless Cavern" north of town) so using one card and selling all of your items should easily pay back the money spent on the card.
*Creating an account require only a name and a password and saving your data can be done by entering town after doing a dungeon. If you want to make sure your game is saved after selling all of your junk for example then enter then leave the graveyard.
*Chests and barrels can be found inside of dungeons, I found a key in one so for some odd reason you decide to not waste your time with them then it may be for the best to start opening them for now on.
> The green charge potions don't work. When you use them, nothing happens (and they disappear).> When you fully clear the 7th floor of the first dungeon, the map goes blank.> At level 8, I can only cast four frost bolts from a full charge. Considering my miss rate is around 20%-25% and it takes around 3 hits to kill a single enemy, that makes fighting multiple enemies pretty unpleasant. Maybe increase base mp or reduce mp cost of spells? MP-less mage is a sitting duck in almost all games.
Changes include shields and new armor. The weapon shop is now selling the higher level weapons and armor including the new shields. There a boss at the end of the dungeon in town. Potions take a turn to use (awww). All of that is in the first town. I have no clue on what else have been changed. I told the owner of the game to update it on jayisgames but I not sure if it have been updated or not yet.
@help: Sorry to hear that, it really a great game if you love rougelikes. Have it been updated lately? There nothing wrong with the game or your browser (as you couldn't even play it when you downloaded it) so it is clearly something to do with your java.
The Hellion lives for battle, and this is reflected in her skill set and movement range. She's a frontliner who excels in position 1 and can never retreat to the back ranks on her own. She complements her great base DMG with a good HP base, above-average DODGE, and good SPD. Wicked Hack is your standard melee attack, and Iron Swan also gives the Hellion a great damage option to pick off problem targets hiding out back. If It Bleeds is her only way to strike position 3, and in exchange for bleed damage it does a little less raw damage.
The Hellion also has a few moves that exhaust her, imposing a DMG and SPD drawback. Barbaric YAWP! can stun the enemy frontlines, Breakthrough lets her advance from the back ranks on top of cleaving through a large group of enemies, and Bleed Out is her strongest move, doing great bleed damage on top of a very good DMG and CRT bonus. Bear in mind that the debuffs imposed on the Hellion make these moves not ideal in a prolonged fight or when used in succession, as medicinal herbs are unable to cleanse them.
The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.